

What does this mean for you? It means a bit more waiting, but more importantly, it means an even better BioShock Infinite. The same principle now applies to BioShock Infinite.

Because Rapture needed one more coat of grimy Art Deco. Because Andrew Ryan’s golf club didn’t have exactly the right swing. Why? Because the Big Daddies weren’t the Big Daddies you’ve since come to know and love. We had a similar experience with the original BioShock, which was delayed several months as our original ship date drew near. I won’t kid you: BioShock Infinite is a very big game, and we’re doing things that no one has ever done in a first-person shooter. We wanted to let our loyal (and very patient!) fans know this as soon as possible. Therefore, to give our talented team the time they need, we’ve decided to move the game’s release to February 26, 2013. Since then, we’ve come to realize that some specific tweaks and improvements will make Infinite into something even more extraordinary. When we announced the release date of BioShock Infinite in March, we felt pretty good about the timing. Irrational games director Ken Levine released the following statement on the company’s website: This morning 2K Games has announced that Bioshock Infinite is now slated for release on February 26, 2013. For those of you who already made arrangements to save your beloved Elizabeth in the utopia in the sky, Columbia, and you planned on doing so in October, we’ve got some bad news for you.
